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<oembed><version>1.0</version><provider_name>Kotaku Australia</provider_name><provider_url>https://develop.kotaku.com.au</provider_url><author_name>Adam Wells</author_name><author_url>https://develop.kotaku.com.au/author/adamwells-usa/</author_url><title>Tackling Progression In Roguelikes</title><type>rich</type><width>600</width><height>338</height><html>&lt;blockquote class="wp-embedded-content" data-secret="Z5P58gzuU7"&gt;&lt;a href="https://develop.kotaku.com.au/2019/01/tackling-progression-in-roguelikes/"&gt;Tackling Progression In Roguelikes&lt;/a&gt;&lt;/blockquote&gt;&lt;iframe sandbox="allow-scripts" security="restricted" src="https://develop.kotaku.com.au/2019/01/tackling-progression-in-roguelikes/embed/#?secret=Z5P58gzuU7" width="600" height="338" title="&#x201C;Tackling Progression In Roguelikes&#x201D; &#x2014; Kotaku Australia" data-secret="Z5P58gzuU7" frameborder="0" marginwidth="0" marginheight="0" scrolling="no" class="wp-embedded-content"&gt;&lt;/iframe&gt;&lt;script&gt;
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</html><description>Roguelikes have grown and grown in popularity over the years. The pseudo-randomly generated gameplay leads to endless replayability, especially when tied to gameplay mechanics that are rewarding to master. That mastery was traditionally the sole form of progression. Permanent deaths and countless hazards meant that the only way to move forward was to get better. [&hellip;]</description><thumbnail_url>https://develop.kotaku.com.au/wp-content/uploads/2020/06/16/pgroup-googlepublishercentre-kotbrandmark.png?quality=75</thumbnail_url><thumbnail_width>1000</thumbnail_width><thumbnail_height>1080</thumbnail_height></oembed>
